Dynamic Water Physics 2 is compatible with Crest v10 or newer. Older versions have different API.
Crest Import
- Download Crest from the Unity Asset Store.
- Open Crest-Examples โ Main โ Scenes โ main scene.
- Remove the existing boat from the scene.
Adding a CrestWaterDataProvider
- Find the
GameObjectcontaining theOceanRenderercomponent. - Attach
CrestWaterDataProviderto the object. - Attach
SphereColliderto the object and tickIs Trigger(any collider can be used). - Set the radius/size of the collider to cover the play area. This can be set to near infinite if the ocean is to cover the whole world.
Adding a WaterObject
- Drag
Racerprefab into the scene. - Press play. The boat will now float and follow the waves properly. If this is not the case check that the console states
DWP: Using Crestand there are no errors or warnings.
